104/ GL_ARB_shader_texture_image_samples (OpenGL 4.5) 103/ GL_ARB_shader_subroutine (OpenGL 4.0) 102/ GL_ARB_shader_storage_buffer_object (OpenGL 4.3)
101/ GL_ARB_shader_precision (OpenGL 4.1) 099/ GL_ARB_shader_image_size (OpenGL 4.3) 098/ GL_ARB_shader_image_load_store (OpenGL 4.2) 097/ GL_ARB_shader_group_vote (OpenGL 4.3) 096/ GL_ARB_shader_draw_parameters (OpenGL 4.3) 094/ GL_ARB_shader_bit_encoding (OpenGL 3.3) 092/ GL_ARB_shader_atomic_counters (OpenGL 4.2) 091/ GL_ARB_shader_atomic_counter_ops (OpenGL 4.6) 090/ GL_ARB_separate_shader_objects (OpenGL 4.1)
089/ GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3) 088/ GL_ARB_seamless_cube_map (OpenGL 3.2) 087/ GL_ARB_sampler_objects (OpenGL 3.3) 086/ GL_ARB_sample_shading (OpenGL 4.0) 083/ GL_ARB_robust_buffer_access_behavior (OpenGL 4.3) 082/ GL_ARB_query_buffer_object (OpenGL 4.4) 081/ GL_ARB_provoking_vertex (OpenGL 3.2) 080/ GL_ARB_program_interface_query (OpenGL 4.3) 078/ GL_ARB_polygon_offset_clamp (OpenGL 4.6) 074/ GL_ARB_pipeline_statistics_query (OpenGL 4.6) 068/ GL_ARB_multi_draw_indirect (OpenGL 4.3) 065/ GL_ARB_map_buffer_alignment (OpenGL 4.2) 064/ GL_ARB_invalidate_subdata (OpenGL 4.3) 063/ GL_ARB_internalformat_query2 (OpenGL 4.3) 062/ GL_ARB_internalformat_query (OpenGL 4.2) 061/ GL_ARB_instanced_arrays (OpenGL 3.3) 060/ GL_ARB_indirect_parameters (OpenGL 4.3) 052/ GL_ARB_get_texture_sub_image (OpenGL 4.5) 051/ GL_ARB_get_program_binary (OpenGL 4.1) 049/ GL_ARB_framebuffer_sRGB (OpenGL 3.0) 048/ GL_ARB_framebuffer_object (OpenGL 3.0) 047/ GL_ARB_framebuffer_no_attachments (OpenGL 4.3) 042/ GL_ARB_fragment_layer_viewport (OpenGL 4.3) 041/ GL_ARB_fragment_coord_conventions (OpenGL 3.2) 040/ GL_ARB_explicit_uniform_location (OpenGL 4.3) 039/ GL_ARB_explicit_attrib_location (OpenGL 3.3) 036/ GL_ARB_ES3_compatibility (OpenGL 4.3) 034/ GL_ARB_enhanced_layouts (OpenGL 4.4) 033/ GL_ARB_draw_instanced (OpenGL 3.1) 032/ GL_ARB_draw_elements_base_vertex (OpenGL 3.2) 030/ GL_ARB_draw_buffers_blend (OpenGL 4.0) 029/ GL_ARB_draw_buffers_blend (OpenGL 4.0) 028/ GL_ARB_direct_state_access (OpenGL 4.5) 027/ GL_ARB_derivative_control (OpenGL 4.5) 024/ GL_ARB_depth_buffer_float (OpenGL 3.0) 019/ GL_ARB_conditional_render_inverted (OpenGL 4.5) 018/ GL_ARB_compute_variable_group_size (OpenGL 4.3) 017/ GL_ARB_compute_shader (OpenGL 4.3) 016/ GL_ARB_conservative_depth (OpenGL 4.2) 015/ GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2) 013/ GL_ARB_color_buffer_float (OpenGL 3.0) 010/ GL_ARB_clear_buffer_object (OpenGL 4.3) 009/ GL_ARB_buffer_storage (OpenGL 4.4) 008/ GL_ARB_blend_func_extended (OpenGL 3.3) 007/ GL_ARB_bindless_texture (OpenGL 4.4) 003/ GL_AMD_vertex_shader_viewport_index 002/ GL_AMD_seamless_cubemap_per_texture
Here is the complete list of all OpenGL extensions exposed for a GeForce RTX 2080 on Windows 10 64-bit v1809:
OpenGL Extensions: 429 extensions (GL=397 and WGL=32)Ĭompared to GeForce 436.02 (the last driver that brought changes in OpenGL), this new driver adds one extension: GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA GL_RENDERER: GeForce RTX 2080/PCIe/SSE2 GeForce 440.97 exposes OpenGL 4.6 and 429 extensions for a GeForce RTX 2080 on Windows 10 (v1903).
The release 440.97 is part of the new 440 family that includes drivers from R440 to R444. NVIDIA has released a new graphics driver for all GeForce graphics cards.